A Story to Go, Please

  • Frank Nack
  • Abdallah El Ali
  • Philo van Kemenade
  • Jan Overgoor
  • Bastiaan van der Weij
Conference paper

DOI: 10.1007/978-3-642-16638-9_11

Part of the Lecture Notes in Computer Science book series (LNCS, volume 6432)
Cite this paper as:
Nack F., El Ali A., van Kemenade P., Overgoor J., van der Weij B. (2010) A Story to Go, Please. In: Aylett R., Lim M.Y., Louchart S., Petta P., Riedl M. (eds) Interactive Storytelling. ICIDS 2010. Lecture Notes in Computer Science, vol 6432. Springer, Berlin, Heidelberg

Abstract

In this paper we present an approach for an association-based story environment, in which a priori unrelated experiences represented in images, are stitched together to guide users through interesting city spaces. We describe the associative stories generated by this system, and outline how the notion of ’hypespot’ facilitates linking the real world with the structure of the story. We outline the overall architecture of the system and provide a generated story example.

Keywords

location-based storytelling guided story space exploration 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • Frank Nack
    • 1
  • Abdallah El Ali
    • 1
  • Philo van Kemenade
    • 1
  • Jan Overgoor
    • 1
  • Bastiaan van der Weij
    • 1
  1. 1.ISLAUniversity of AmsterdamThe Netherlands

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