Abstract
Our daily activity in the future society will be facilitated by recording personal and joint experiences in the real and cyber world with a ubiquitous computing environment. We can exploit the recorded activity as a good source of human-human and human-computer communication for sharing experience, memory and knowledge. We are interested in audio-visual, ubiquitous, and/or wearable experience-capturing technology as an interaction-grounded lifelog tool. The talk addresses the advanced technologies of non-cumbersome indexed-recording, abstracting, and summarizing of experiences as well as sharing these experiences among people. We have developed several devices, algorithms and tools, such as a wearable interaction tracker and a multipoint-view Peg-Scope Viewer, which facilitate indexing the personal and joint experiences. Indexing experiences is a key technology for realizing usable future computational media, which we call ubiquitous experience media (UEM).
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© 2010 Springer-Verlag Berlin Heidelberg
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Mase, K. (2010). Ubiquitous Experience Media. In: Yu, Z., Liscano, R., Chen, G., Zhang, D., Zhou, X. (eds) Ubiquitous Intelligence and Computing. UIC 2010. Lecture Notes in Computer Science, vol 6406. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-16355-5_2
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DOI: https://doi.org/10.1007/978-3-642-16355-5_2
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-16354-8
Online ISBN: 978-3-642-16355-5
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