Audience Interactivity as Leverage for Effective Learning in Gaming Environments for Dome Theaters

  • Panagiotis Apostolellis
  • Thanasis Daradoumis
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6383)


Informal or free-choice learning has become a well-established means of disseminating knowledge to school classrooms over the last years. Various technology-enhanced public spaces, like science centers and cultural heritage museums, are nowadays equipped with state-of-the-art digital dome theaters, where groups of people (mainly children) attend educational programmes. The overwhelming majority of such ‘shows’ include astronomical phenomena and in few cases cultural heritage. In this paper, we investigate the potential learning benefit of integrating audience interaction with gaming environments in the immersive space of a dome theater. In order to achieve this, we examine how six factors of the Contextual Model of Learning proposed by Falk & Dierking, can be applied in an integrated schema of group interactivity and game design in immersive learning environments.


Audience Interaction Informal Learning Contextual Learning Gaming Environments Dome Theaters 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • Panagiotis Apostolellis
    • 1
  • Thanasis Daradoumis
    • 1
  1. 1.Department of Cultural Technology and CommunicationUniversity of the AegeanMytilene, LesvosGreece

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