Abstract
This paper presents a method to simulate hydraulic erosion and sedimentation on a terrain represented by a triangular mesh in real-time. Our method achieves interactive performances by dynamically displacing vertices using CUDA following physically-inspired principles; the mesh is generated in a preprocessing step to avoid degenerated cases in highly deformed areas.
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Bezin, R., Peyrat, A., Crespin, B., Terraz, O., Skapin, X., Meseure, P. (2010). Interactive Hydraulic Erosion Using CUDA. In: Bolc, L., Tadeusiewicz, R., Chmielewski, L.J., Wojciechowski, K. (eds) Computer Vision and Graphics. ICCVG 2010. Lecture Notes in Computer Science, vol 6374. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-15910-7_25
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DOI: https://doi.org/10.1007/978-3-642-15910-7_25
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-15909-1
Online ISBN: 978-3-642-15910-7
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