Planning Serious Games: Adapting Approaches for Development

  • Alana M. Morais
  • Herbet F. Rodrigues
  • Liliane S. Machado
  • Ana Maria G. Valença
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6249)

Abstract

Games have been an important activity in human society with a meaningful impact in education. In this context, serious game joins entertainment and education for presentation, simulation or training of activities in several areas. This paper reports the importance of planning in serious games, particularly to identify the best approach to be adopted for the development. The main focus is the design of serious games for oral health education for children and adults.

Keywords

Planning serious games game design oral health education virtual reality haptic system 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • Alana M. Morais
    • 1
  • Herbet F. Rodrigues
    • 1
  • Liliane S. Machado
    • 1
  • Ana Maria G. Valença
    • 2
  1. 1.Laboratory of Technologies for Virtual Teaching and Statistics - LabTEVEFederal University of ParaíbaJoão PessoaBrazil
  2. 2.Department of Clinical and Social OdontologyFederal University of ParaíbaJoão PessoaBrazil

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