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Learning with Virtual Reality: Its Effects on Students with Different Learning Styles

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Part of the Lecture Notes in Computer Science book series (TEDUTAIN,volume 6250)

Abstract

This study aims to investigate the effects of a virtual reality (VR)-based learning environment on learners with different learning styles. The learning outcomes were measured cognitively through academic performance, and affectively through perceived learning effectiveness and satisfaction. A pretest-posttest design was employed for this study. A total of 232 students from four randomly selected co-education secondary schools in a city of East Malaysia participated in this study. There was no significant difference in the cognitive and affective learning outcomes for students with different learning styles in the VR-based learning environment. This shows that the VR-based learning environment offers promise in accommodating individual differences pertaining to learning styles.

Keywords

  • Virtual Reality
  • Learning Style
  • Gain Score
  • Concrete Experience
  • Virtual Reality Application

These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Lee, E.AL., Wong, K.W., Fung, C.C. (2010). Learning with Virtual Reality: Its Effects on Students with Different Learning Styles. In: Pan, Z., Cheok, A.D., Müller, W., Zhang, X., Wong, K. (eds) Transactions on Edutainment IV. Lecture Notes in Computer Science, vol 6250. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-14484-4_8

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  • DOI: https://doi.org/10.1007/978-3-642-14484-4_8

  • Publisher Name: Springer, Berlin, Heidelberg

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