Abstract
This review focuses on educational game design, including the developmental stage of design thought, design theories, design approaches, etc. Specifically it highlights the balance and integration between educational character and playfulness in educational games. This review also suggests limited research areas in existing literature and illuminates the possible further research in educational game design.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsPreview
Unable to display preview. Download preview PDF.
References
Butler, T.: Games and simulations: Creative education alternatives. TechTrends 33(4), 20–24 (1988)
Egenfeldt-Nielsen, S.: Beyond Edutainment. Unpublished dissertation, University of Copenhagen, Copenhagen, Denmark (2005)
Egenfeldt-Nielsen, S.: Third generation education use of computer games. Journal of Educational Multimedia and Hypermedia 16(3), 264–281 (2007)
Brown, S.B., Collins, A., Duguid, P.: Situated Cognition and the Culture of Learning. Educational Researcher 18(1), 32–42 (1989)
Halverson, R., Shaffer, D., Squire, K., Steinkuehlr, C.: Theorizing games in education. Paper presented at the 7th international conference on Learning Sciences, Bloomington, IN (2006)
Gee, J.P.: Situated Language and Learning: A Critique of Traditional Schooling. Routledge, London (2004)
Csikszentmihalyi, M.: Flow: The Psychology of Optimal Experience. Harper Collins, New York (1990)
Chen, H., Wigand, R., Nilan, M.S.: Optimal Experience of Web Activities. Computers in Human Behavior 15, 585–608 (1999)
Kiili, K.: Digital Game-Based Learning: Towards an Experiential Gaming Model. Internet and Higher Education, 13–24 (2005)
Jones, M.G.: Creating Engagement in Computer-based Learning Environments (1998), http://itech1.coe.uga.edu/itforum/paper30/paper30.html (accessed March 2009)
Kolb, D.: Experiential Learning: Experience as the source of learning and development, p. 256. Prentice Hall, Englewood Cliffs (1984)
Kebritchi, M., Hirumi, A., Bai, H.: The Effects of Modern Mathematics Computer Games on Mathematics Achievement and Class Motivation. Computers & Education (2010)
Heidenreich, J.R.: The Mathematics of Games as Experiential Learning. Paper presented at the annual meeting of the Mathematical Association of America MathFest, TBA, Madison, Wisconsin (2008), http://www.allacademic.com/meta/p274088_index.html (accessed January 2010)
Fabricatore, C.: Learning and Video Games:an Unexploited Synergy (2000), http://www.learndev.org/dl/FabricatoreAECT2000.pdf (accessed May 2009)
Burguillo, J.C.: Using Game-Theory and Competition-based Learning to Stimulate Student Motivation and Performance. Computer & Education (2010)
Robertson, J., Howells, C.: Computer game design: Opportunities for successful learning. Computer & Education 50, 559–578 (2008)
Yue, T., Ling, Z.: On Research of Designing Digital Gaming for Education. Primary and Middle School Educational Technology 4, 27–29 (2007)
Yun, R.W., Pan, Z.G., Li, Y.: An Educational Virtual Environment for Studying Physics Concept in High Schools. In: Lau, R., Li, Q., Cheung, R., Liu, W. (eds.) ICWL 2005. LNCS, vol. 3583, pp. 326–331. Springer, Heidelberg (2005)
Yun, R.W., Wang, M., Li, Y.: Design and Implementation of Game-Based Learning Environment for Scientific Inquiry. In: Pan, Z., Zhang, X., El Rhalibi, A., Woo, W., Li, Y. (eds.) Edutainment 2008. LNCS, vol. 5093, pp. 60–69. Springer, Heidelberg (2008)
Junjie, S., Jong, M.S.Y., Lee, F.L., Lee, J.H.M.: Case Study on Learners’ Behaviors in Game-based Learning and the Enlightenment for Educational Game Design. China Educational Technology 2, 65–71 (2008)
Chong, Y., Wong, M., Thomson Fredrik, E.: The Impact of Learning Styles on the Effectiveness of Digital Games in Education. In: Proceedings of the Symposium on Information Technology in Education, KDU College, Patailing Java, Malaysia (2005)
Rapeepisarn, K., Wong, K.W., et al.: The Relationship between Game Genres,Learning Techniques and Learning Styles in Educational Computer Games. In: Paper presented at the 3rd International Conference on E-learning and Games, Nanjing, China (2008), http://liama.ia.ac.cn/Edutainment2008/acceptance.html (accessed May 2009)
Bowman, R.F.: A Pac-Man Theory of Motivation: Tactile Implications for Classroom Instruction. Educational Technology 22(9), 14–17 (1982)
Provenzo, E.F.: Video Kids:Making Sense of Nintendo. Harvard University Press, Cambridge (1991)
Malone, T.W.: Toward a Theory of Intrinsically Motivating Instruction. Cognitive Science (4), 333–369 (1981a)
BECTA: Computer Games in Education project, http://www.BECTA.org.uk/research/research.cfm?section=1&id=2826 (accessed Feburary 2009)
Ghozland, D.: Designing for Motivation (2008), http://www.gamasutra.com/view/feature/1419/designing_for_motivation.php (accessed May 2009)
Garris, R., Ahlers, R., Driskell, J.E.: Games, Motivation, and Learning: A Research and Practice Model. Simulation & Gaming 33, 441–467 (2002)
Bizzocchi, J., Paras, B.: Game, Motivation, and Effective Learning: An Integrated Model for Educational Game Design (2005), http://ir.lib.sfu.ca/retrieve/1648/628be2dd11d8b6e8d3157783c9b7.doc (accessed Feburary 2009)
Amory, A., Seagram, R.: Educational Game Models: Conceptualization and Evaluation. South African Journal of Higher Education 17, 206–217 (2003)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2010 Springer-Verlag Berlin Heidelberg
About this chapter
Cite this chapter
Wei, T., Li, Y. (2010). Design of Educational Game: A Literature Review . In: Pan, Z., Cheok, A.D., Müller, W., Zhang, X., Wong, K. (eds) Transactions on Edutainment IV. Lecture Notes in Computer Science, vol 6250. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-14484-4_22
Download citation
DOI: https://doi.org/10.1007/978-3-642-14484-4_22
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-14483-7
Online ISBN: 978-3-642-14484-4
eBook Packages: Computer ScienceComputer Science (R0)