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High-Performance Computing and Smoothed Particle Hydrodynamics

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Part of the book series: Lecture Notes in Computational Science and Engineering ((LNCSE,volume 74))

Abstract

Smoothed Particle Hydrodynamics is a gridless numerical method that can be used to simulate highly complex flows with one or more free surfaces. In the context of engineering applications, very few 3-D simulations have been carried out due to prohibitive computational cost since the number of particles required in 3-D is usually too large to be handled by a single processor. In this work, an improved version of a parallel 3-D SPH code, Spartacus-3D, is presented. Modifications to the code, which include a localisation of all the previously global arrays combined with a switch from global communications to local ones where possible, lead to a more efficient parallel code and allow for a substantial increase in the number of particles in a simulation.

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References

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Correspondence to C. Moulinec .

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Moulinec, C., Issa, R., Latino, D., Vezolle, P., Emerson, D.R., Gu, X.J. (2010). High-Performance Computing and Smoothed Particle Hydrodynamics. In: Tromeur-Dervout, D., Brenner, G., Emerson, D., Erhel, J. (eds) Parallel Computational Fluid Dynamics 2008. Lecture Notes in Computational Science and Engineering, vol 74. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-14438-7_28

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