A Framework for Intelligent Games

  • Diana F. Adamatti
Part of the Communications in Computer and Information Science book series (CCIS, volume 88)


This paper presents the conceptual definition of a framework to help in the construction of intelligent games, where Artificial Intelligence Techniques could be inserted in the game in an easier way. The main AI techniques are presented as well as the requirements of this framework.


Artificial Intelligence Techniques Computer Games CASE Tools 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • Diana F. Adamatti
    • 1
  1. 1.Laboratório de Inteligência Computacional, Centro de Ciências ComputacionaisUniversidade Federal do Rio GrandeBrasil

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