Abstract
The edutain@grid European project [1] is developing a support platform for deployment, management and execution of Real-Time Online Interactive Applications (ROIA) on Grid. In this paper we present a monitoring system we developed which collects data from all the resources in a distributed environment and from the ROIA managed by our platform. We also describe a fault tolerance service which addresses not only the faults commonly encountered in distributed systems, but also faults manifesting at service level, within the platform’s management services. Finally, a use-case consisting of the platform running a massively multiplayer online game as a concrete ROIA, is presented in order to demonstrate the roles of the monitoring and fault tolerance services.
This research is funded by the IST-034601 edutain@grid project.
Chapter PDF
References
Fahringer, T., et al.: The edutain@grid project. In: Veit, D.J., Altmann, J. (eds.) GECON 2007. LNCS, vol. 4685, pp. 182–187. Springer, Heidelberg (2007)
Taylor, I., Deelman, E., Gannon, D., Shields, M. (eds.): Workflows for e-Science: Scientific Workflows for Grids, p. 530. Springer, Heidelberg (2007)
Glinka, F., Ploß, A., Müller-lden, J., Gorlatch, S.: Rtf: a real-time framework for developing scalable multiplayer online games. In: NetGames ’07, pp. 81–86. ACM, New York (2007)
Nae, V., Iosup, A., Podliping, S., Prodan, R., Epema, D., Fahringer, T.: Efficient management of data center resources for massively multiplayer online games. In: Proceedings of the ACM/IEEE conference on Supercomputing (2008)
Feng, W.c., Brandt, D., Saha, D.: A long-term study of a popular mmorpg. In: NetGames ’07: Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games, pp. 19–24. ACM, New York (2007)
Nae, V., Prodan, R., Fahringer, T: Neural network-based load prediction for highly dynamic distributed online games. In: Proceedings of 14th International Euro-Par Conference, pp. 202–211 (2008) ISBN 978-3-540-85450-0
Nae, V., Herbert, J., Prodan, R., Fahringer, T.: An information system for real-time online interactive applications. In: Euro-Par 2008 Workshops, pp. 352–361. Springer, Heidelberg (2009)
Müller, J., Gorlatch, S.: GSM: a game scalability model for multiplayer real-time games. In: Infocom. IEEE Computer Society Press, Los Alamitos (2005)
Newman, H.B., Legrand, I., Galvez, P., Voicu, R., Cirstoiu, C.: Monalisa: A distributed monitoring service architecture. CoRR cs.DC/0306096 (2003)
Gunters, D., et al.: Dynamic monitoring of high-performance distributed applications. High-Performance Distributed Computing 0, 163 (2002)
Case, J., Fedor, M., Schoffstall, M., Davin, J.: A simple network management protocol (snmp). rfc 1157. Technical report, Network Working Group (1990)
Abd-El-Malek, et al: Fault-scalable byzantine fault-tolerant services. In: SOSP ’05, pp. 59–74. ACM, New York (2005)
Hofer, J., Fahringer, T.: Grid application fault diagnosis using wrapper services and machine learning. In: Krämer, B.J., Lin, K.-J., Narasimhan, P. (eds.) ICSOC 2007. LNCS, vol. 4749, pp. 233–244. Springer, Heidelberg (2007)
Dialani, V., et al.: Transparent fault tolerance for web services based architectures book. In: Monien, B., Feldmann, R.L. (eds.) Euro-Par 2002. LNCS, vol. 2400, pp. 107–201. Springer, Heidelberg (2002)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2010 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Nae, V., Prodan, R., Fahringer, T. (2010). Monitoring and Fault Tolerance for Real-Time Online Interactive Applications. In: Lin, HX., et al. Euro-Par 2009 – Parallel Processing Workshops. Euro-Par 2009. Lecture Notes in Computer Science, vol 6043. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-14122-5_30
Download citation
DOI: https://doi.org/10.1007/978-3-642-14122-5_30
Published:
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-14121-8
Online ISBN: 978-3-642-14122-5
eBook Packages: Computer ScienceComputer Science (R0)