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Making Mainstreaming Videogames More Accessible: A Pilot Study Applied to Buzz!TM Junior Monster Rumble for PlayStation

  • Elena Laudanna
  • Maria Bulgheroni
  • Francesca Caprino
  • Serenella Besio
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6179)

Abstract

In this article the authors analyse the critical factors concerning accessibility of the videogame Buzz! TM Junior Monster Rumble for the Playstation console. The objective of the study is to propose a series of modifications that, on the one hand, do not change the graphic and playability features of the game and, on the other, expand the target of users to include children with cognitive and/or motor disabilities. If this method turns out to be feasible and applicable it could also be extended to more complex games in terms of functions and required skills, contributing to a more inclusive approach within the research and study of videogame accessibility. The reasons for choosing this particular game are an essential precondition for a comprehensive study.

Keywords

Mainstream videogames ICF-CY accessibility 

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Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • Elena Laudanna
    • 1
  • Maria Bulgheroni
    • 2
  • Francesca Caprino
    • 1
  • Serenella Besio
    • 1
  1. 1.Università della Valle d’AostaAOSTAItaly
  2. 2.AB.ACUSMilanoItaly

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