Entertainment Software Accessibility: Introduction to the Special Thematic Session
This year will see the fifth edition of this Special Thematic Session. In ten years we have seen the growing awareness of game accessibility in our community of people who aim at helping other people with digital devices, and in the same time in the community of games designers. But this is not enough. Indeed in the real market there is about no accessible game in the blockbusters. For readers interested in this topic, more information can be found in , an extensive State of-the-Art paper about Computer Games and Visually Impaired People.
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