Abstract
Virtual Reality (VR) has a lot of applications ranging from entertainment to mechanical design and medical training. VR systems are often used in training situations where training in a real environment would be inappropriate and possibly even dangerous. Pilots, for example, often practise on a flight simulator before flying with a new type of aeroplane. Interestingly, flight simulators are also sold as games for personal computers. Today, computer games are probably the most common VR systems.
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Allerkamp, D. (2010). Introduction. In: Tactile Perception of Textiles in a Virtual-Reality System. Cognitive Systems Monographs, vol 10. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-13974-1_1
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DOI: https://doi.org/10.1007/978-3-642-13974-1_1
Publisher Name: Springer, Berlin, Heidelberg
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