Abstract
humanaquarium is a mobile performance space which draws upon the traditions of busking and street performance to engage audiences in collaborative, creative play. We describe how the conceptual and physical nature of the performance space affected the way we composed the audio/visual performance content in Phantasmagoria, an interactive art piece built for the humanaquarium environment.
Keywords
- Performance Content
- Audience Member
- Street Performance
- Creative Team
- Ethereal Space
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.
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References
Barber, X.T.: Phantasmagorical Wonders: the Magic Lantern Ghost Show in Nineteenth-Century America. Film History 3(2), 73–86 (1989)
Han, J.Y.: Low-cost multi-touch sensing through frustrated total internal reflection. In: Proc. of of UIST 2005, pp. 115–118. ACM, New York (2005)
Taylor, R., Schofield, G., Shearer, J., Boulanger, P., Wallace, J., Olivier, P.: Humanaquarium: Designing for Participatory Performance. In: Proc. of NIME 2010 (in press, 2010)
The Phantom of the Opera. Universal Pictures, USA (1925)
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Taylor, R., Schofield, G., Shearer, J., Boulanger, P., Wallace, J., Olivier, P. (2010). Phantasmagoria: Composing Interactive Content for the humanaquarium . In: Taylor, R., Boulanger, P., Krüger, A., Olivier, P. (eds) Smart Graphics. SG 2010. Lecture Notes in Computer Science, vol 6133. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-13544-6_28
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DOI: https://doi.org/10.1007/978-3-642-13544-6_28
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-13543-9
Online ISBN: 978-3-642-13544-6
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