Abstract
It is difficult and time-consuming to create and maintain a consistent style in all characters in manual font design process. Thus, we present a method for automatically generating a new font from a user-defined example. From each character outline, a skeleton is derived to be used as a topological structure. The system can then represent an arbitrary font using a weighted blend of outlines and skeletons from template fonts. The system takes the outline of a single character drawn by the user and computes blending weights from a database to reproduce the given outline. The weights are then applied to all characters to synthesize the new font. In this paper, the algorithm is described in detail and its quality evaluated with some examples.
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Suveeranont, R., Igarashi, T. (2010). Example-Based Automatic Font Generation. In: Taylor, R., Boulanger, P., Krüger, A., Olivier, P. (eds) Smart Graphics. SG 2010. Lecture Notes in Computer Science, vol 6133. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-13544-6_12
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DOI: https://doi.org/10.1007/978-3-642-13544-6_12
Publisher Name: Springer, Berlin, Heidelberg
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