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An Analysis of Gaming Behaviors in an Intelligent Tutoring System

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Intelligent Tutoring Systems (ITS 2010)

Part of the book series: Lecture Notes in Computer Science ((LNPSE,volume 6094))

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Abstract

We present results from an analysis of students’ shallow behaviors, i.e., gaming, during their interaction with an Intelligent Tutoring System (ITS). The analysis is based on six college classes using the Andes ITS for homework and test preparation. Our findings show that student features are a better predictor of gaming than problem features, and that individual differences between students impact where and how students game.

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Muldner, K., Burleson, W., Van de Sande, B., VanLehn, K. (2010). An Analysis of Gaming Behaviors in an Intelligent Tutoring System. In: Aleven, V., Kay, J., Mostow, J. (eds) Intelligent Tutoring Systems. ITS 2010. Lecture Notes in Computer Science, vol 6094. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-13388-6_23

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  • DOI: https://doi.org/10.1007/978-3-642-13388-6_23

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-13387-9

  • Online ISBN: 978-3-642-13388-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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