Abstract
The Honey-Bee game is a two-player board game that is played on a connected hexagonal colored grid, or in a generalized setting, on a connected graph with colored nodes. In a single move, a player calls a color and thereby conquers all nodes of that color that are adjacent to his own territory. Both players want to conquer the majority of the nodes. We show that winning the game is PSPACE-hard in general, NP-hard on series-parallel graphs, but easy on outerplanar graphs. The solitaire version, where the goal is to conquer the entire graph with a minimum number of moves, is NP-hard on trees and split graphs, but can be solved in polynomial time on co-comparability graphs.
RF acknowledges support by the National Natural Science Foundation of China (No. 60973026), the Shanghai Leading Academic Discipline Project (project number B114), the Shanghai Committee of Science and Technology of China (09DZ2272800), and the Robert Bosch Foundation (Science Bridge China 32.5.8003.0040.0). GJW acknowledges support by the Netherlands Organisation for Scientific Research (NWO grant 639.033.403), and by BSIK grant 03018 (BRICKS: Basic Research in Informatics for Creating the Knowledge Society).
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Preview
Unable to display preview. Download preview PDF.
References
Born, A.: Flash application for the computer game “Biene” (Honey-Bee) (2009), http://www.ursulinen.asn-graz.ac.at/Bugs/htm/games/biene.htm
Garey, M.R., Johnson, D.S.: Computers and Intractability — A Guide to the Theory of NP-Completeness. W. H. Freeman and Company, New York (1979)
Golumbic, M.C., Rotem, D., Urrutia, J.: Comparability graphs and intersection graphs. Discrete Mathematics 43(1), 37–46 (1983)
Middendorf, M.: More on the complexity of common superstring and supersequence problems. Theoretical Computer Science 125, 205–228 (1994)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2010 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Fleischer, R., Woeginger, G.J. (2010). An Algorithmic Analysis of the Honey-Bee Game. In: Boldi, P., Gargano, L. (eds) Fun with Algorithms. FUN 2010. Lecture Notes in Computer Science, vol 6099. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-13122-6_19
Download citation
DOI: https://doi.org/10.1007/978-3-642-13122-6_19
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-13121-9
Online ISBN: 978-3-642-13122-6
eBook Packages: Computer ScienceComputer Science (R0)