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6-Man Chess and Zugzwangs

  • Eiko Bleicher
  • Guy Haworth
Part of the Lecture Notes in Computer Science book series (LNCS, volume 6048)

Abstract

With 6-man Chess essentially solved, the available 6-man Endgame Tables (EGTs) have been scanned for zugzwang positions where, unusually, having the move is a disadvantage. Review statistics together with some highlights and positions are provided here: the complete information is available on the ICGA website. An outcome of the review is the observation that the definition of zugzwang should be revisited, if only because the presence of en passant capture moves gives rise to three new, asymmetric types of zugzwang.

Keywords

Optimal Move Player Null Physical Version Asymmetric Type Combinatorial Game 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • Eiko Bleicher
    • 1
  • Guy Haworth
    • 1
  1. 1.School of Systems EngineeringUniversity of ReadingUK

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