Simulating the Soundscape through an Analysis/Resynthesis Methodology

  • Andrea Valle
  • Vincenzo Lombardo
  • Mattia Schirosa
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5954)


This paper presents a graph-based system for the dynamic generation of soundscapes and its implementation in an application that allows for an interactive, real-time exploration of the resulting soundscapes. The application can be used alone, as a pure sonic exploration device, but can also be integrated into a virtual reality engine. In this way, the soundcape can be acoustically integrated in the exploration of an architectonic/urbanistic landscape. The paper is organized as follows: after taking into account the literature on soundscape, we provide a formal definition of the concept; then, a model is introduced, and finally, we describe a software application together with a case-study.


Sound Source Discretization Error Sound Event Radiation Area Graph Actants 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • Andrea Valle
    • 1
  • Vincenzo Lombardo
    • 1
  • Mattia Schirosa
    • 1
    • 2
  1. 1.CIRMAUniversità di TorinoTorinoItaly
  2. 2.Music Technology GroupUniversitat Pompeu FabraBarcelonaSpain

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