Abstract
We discuss challenges in large scale multi-view video capture and use broadcast soccer matches as a motivating application. How far away are we from watching a soccer match at home and changing the virtual viewpoint smoothly from full field views to closeups of individual players, from any angle? We start with a discussion of the total number of pixels required to capture this event for two different kinds of systems: a fixed array of high-resolution cameras, and an active array of low-resolution cameras. Next we look at strategies for increasing the effective frame rate of such systems to allow high-speed capture. Most multi-camera systems are synchronized so all cameras trigger simultaneously, but staggering the triggers samples more efficiently in time, with no additional cost in data bandwidth. We then move from sampling issues to rendering realism and look at one open challenge that is critical for video-based rendering of people: the capture and rendering of moving human hair. Finally, we consider the real-time processing and broadcast of this media for a live soccer match.
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Wilburn, B. (2010). Challenges for Multi-View Video Capture. In: Ronfard, R., Taubin, G. (eds) Image and Geometry Processing for 3-D Cinematography. Geometry and Computing, vol 5. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-12392-4_5
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DOI: https://doi.org/10.1007/978-3-642-12392-4_5
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