Abstract
What are the minimal requirements to tell a story by means of some digital game? What are minimal short stories worth to be told? How to establish the minimal preliminaries of interactive storytelling? What do we expect of computerized counterparts that are worth to be mentioned in a story humans experience when playing a digital game? The authors have designed, implemented and experimentally used some particularly simple game in which the personalities of digitalized agents–the good, the bad and the ugly–substantially contribute to stories that may be worth being reported.
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Gaudl, S., Jantke, K.P., Woelfert, C. (2009). The Good, the Bad and the Ugly: Short Stories in Short Game Play. In: Iurgel, I.A., Zagalo, N., Petta, P. (eds) Interactive Storytelling. ICIDS 2009. Lecture Notes in Computer Science, vol 5915. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10643-9_17
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DOI: https://doi.org/10.1007/978-3-642-10643-9_17
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