Table-Top Gaming Narratology for Digital Interactive Storytelling

  • Martin van Velsen
  • Josh Williams
  • Gustav Verhulsdonck
Conference paper

DOI: 10.1007/978-3-642-10643-9_15

Part of the Lecture Notes in Computer Science book series (LNCS, volume 5915)
Cite this paper as:
van Velsen M., Williams J., Verhulsdonck G. (2009) Table-Top Gaming Narratology for Digital Interactive Storytelling. In: Iurgel I.A., Zagalo N., Petta P. (eds) Interactive Storytelling. ICIDS 2009. Lecture Notes in Computer Science, vol 5915. Springer, Berlin, Heidelberg


In the current environment of digital games and immersive role playing systems, we often overlook previous methods of conveying and experiencing, interactive narrative-based entertainment. We present a fresh perspective on interactive digital storytelling systems based on table-top role playing games. Table-top games offer players the ability to negotiate and determine outcomes of a game with a referee. The nature of table-top gaming is such that players evolve, grow and maintain a rule set that represents an imaginary world. As such this form of gameplay provides a unique opportunity to study complex interactive storytelling structures under controlled circumstances. Using table-top role playing games as a model, we propose terminology and concepts that are different from the traditional literary or dramaturgical perspectives normally applied to interactive narrative systems.


Interactive Narrative Digital Storytelling AI Table-Top 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Martin van Velsen
    • 1
  • Josh Williams
    • 2
  • Gustav Verhulsdonck
    • 3
  1. 1.Carnegie Mellon UniversityPittsburgh
  2. 2.Institute for Creative TechnologiesMarina del Rey
  3. 3.New Mexico State UniversityLas Cruces

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