Table-Top Gaming Narratology for Digital Interactive Storytelling

  • Martin van Velsen
  • Josh Williams
  • Gustav Verhulsdonck
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5915)


In the current environment of digital games and immersive role playing systems, we often overlook previous methods of conveying and experiencing, interactive narrative-based entertainment. We present a fresh perspective on interactive digital storytelling systems based on table-top role playing games. Table-top games offer players the ability to negotiate and determine outcomes of a game with a referee. The nature of table-top gaming is such that players evolve, grow and maintain a rule set that represents an imaginary world. As such this form of gameplay provides a unique opportunity to study complex interactive storytelling structures under controlled circumstances. Using table-top role playing games as a model, we propose terminology and concepts that are different from the traditional literary or dramaturgical perspectives normally applied to interactive narrative systems.


Interactive Narrative Digital Storytelling AI Table-Top 


Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.


  1. 1.
    Aarseth, E.: Cybertext: Perspectives on Ergodic Literature. The John Hopkins University Press, Baltimore (1997)Google Scholar
  2. 2.
    Bal, M.: Narratology. University of Toronto Press, Toronto (1997)Google Scholar
  3. 3.
    Barthes, R.: Death of the Author. Image-Music-Text. Hill and Wang, New York (1977)Google Scholar
  4. 4.
    Bogost, I.: Persuasive Games: The Expressive Power of Videogames. MIT Press, Cambridge (2008)Google Scholar
  5. 5.
    Core, M.G., Lane, C.H., van Lent, M., Gomboc, D., Solomon, S., Rosenberg, M.: Building Explainable Artificial Intelligence Systems. In: IAAI 2006, pp. 1766–1773. AAAI Press, Menlo Park (2006)Google Scholar
  6. 6.
    Fine, G.A.: Shared Fantasy: Role Playing Games As Social Worlds. University of Chicago Press, Chicago (2002)Google Scholar
  7. 7.
    Juul, J.: Games Telling Stories. Game Studies: Int. J. Computer Game Research 1 (2001), (1 retrieved April 11, 2008 )
  8. 8.
    Laurel, B.: Computers as Theatre. Addison-Wesley, New York (1993)Google Scholar
  9. 9.
    LeBlanc, M.: Tools for Creating Dramatic Game Dynamics. In: Salen, K., Zimmerman, E. (eds.) The Game Design Reader: A Rules of Play Anthology, pp. 438–459. MIT Press, Cambridge (2006)Google Scholar
  10. 10.
    Riedl, M.O., Saretto, C.J., Young, R.M.: Managing Interaction between Users and Agents in a Multi-Agent Storytelling Environment. In: AAMAS 2003, pp. 741–748. ACM, New York (2003)CrossRefGoogle Scholar
  11. 11.
    Riedl, M., Young, R.M.: Story Planning as Exploratory Creativity: Techniques for Expanding the Narrative Search Space. New Generation Computing 24(3), 303–323 (2006)MATHCrossRefGoogle Scholar
  12. 12.
    Mateas, M., Stern, A.: Interaction and Narrative. In: Salen, K., Zimmerman, E. (eds.) The Game Design Reader: A Rules of Play Anthology, pp. 642–669. MIT Press, Cambridge (2006)Google Scholar
  13. 13.
    Matsuda, N., Cohen, W.W., Sewall, J., Lacerda, G., Koedinger, K.R.: Why Tutored Problem Solving May be Better Than Example Study: Theoretical Implications from a Simulated-Student Study. In: Woolf, B.P., Aïmeur, E., Nkambou, R., Lajoie, S. (eds.) ITS 2008. LNCS, vol. 5091, pp. 111–121. Springer, Heidelberg (2008)CrossRefGoogle Scholar
  14. 14.
    Murray, J.: Hamlet on the Holodeck. MIT Press, Cambridge (1998)Google Scholar
  15. 15.
    Sengers, P.: Schizophrenia and Narrative in Artificial Agents. Leonardo 35(4), 427–431 (2002)CrossRefGoogle Scholar
  16. 16.
    Turchi, P.: Maps of the Imagination: The Writer as Cartographer. Trinity University Press, Berkeley (2004)Google Scholar
  17. 17.
    Tychsen, A., McIlwain, D., Brolund, T., Hitchens, M.: Player-Character Dynamics in Multi-Player Role Playing Games. In: Proceedings of DIGRA 2007. Situated Play, pp. 40–48 (2007)Google Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Martin van Velsen
    • 1
  • Josh Williams
    • 2
  • Gustav Verhulsdonck
    • 3
  1. 1.Carnegie Mellon UniversityPittsburgh
  2. 2.Institute for Creative TechnologiesMarina del Rey
  3. 3.New Mexico State UniversityLas Cruces

Personalised recommendations