Emohawk: Searching for a “Good” Emergent Narrative

  • Cyril Brom
  • Michal Bída
  • Jakub Gemrot
  • Rudolf Kadlec
  • Tomáš Plch
Conference paper

DOI: 10.1007/978-3-642-10643-9_12

Part of the Lecture Notes in Computer Science book series (LNCS, volume 5915)
Cite this paper as:
Brom C., Bída M., Gemrot J., Kadlec R., Plch T. (2009) Emohawk: Searching for a “Good” Emergent Narrative. In: Iurgel I.A., Zagalo N., Petta P. (eds) Interactive Storytelling. ICIDS 2009. Lecture Notes in Computer Science, vol 5915. Springer, Berlin, Heidelberg

Abstract

We report on the progress we have achieved in development of Emohawk, a 3D virtual reality application with an emergent narrative for teaching high-school students and undergraduates the basics of virtual characters control, emotion modelling, and narrative generation. Besides, we present a new methodology, used in Emohawk, for purposeful authoring of emergent narratives of Façade’s complexity. The methodology is based on massive automatic search for stories that are appealing to the audience whilst forbidding the unappealing ones during the design phase.

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Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Cyril Brom
    • 1
  • Michal Bída
    • 1
  • Jakub Gemrot
    • 1
  • Rudolf Kadlec
    • 1
  • Tomáš Plch
    • 1
  1. 1.Faculty of Mathematics and PhysicsCharles University in PraguePragueCzech Republic

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