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Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic

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Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 5884))

Abstract

We survey some of our recent work on interactive modeling, simulation, and control of large-scale crowds and traffic for urban scenes. The driving applications of our work include real-time simulation for computer games, virtual environments, and avatar-based online 3D social networks. We also present some preliminary results and proof-of-concept demonstrations.

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© 2009 Springer-Verlag Berlin Heidelberg

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Lin, M.C. et al. (2009). Interactive Modeling, Simulation and Control of Large-Scale Crowds and Traffic. In: Egges, A., Geraerts, R., Overmars, M. (eds) Motion in Games. MIG 2009. Lecture Notes in Computer Science, vol 5884. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10347-6_9

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  • DOI: https://doi.org/10.1007/978-3-642-10347-6_9

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-10346-9

  • Online ISBN: 978-3-642-10347-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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