Abstract
This part reviews the steps involved in the traditional skeleton-based character animation paradigm, and proposes two mesh-based alternatives that simplify the conventional process.
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de Aguiar, E. (2010). Problem Statement and Preliminaries. In: Animation and Performance Capture Using Digitized Models. Cognitive Systems Monographs, vol 5. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-10316-2_5
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DOI: https://doi.org/10.1007/978-3-642-10316-2_5
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