Computer-assisted Cartoon Animation by Traditional Production Pipeline

  • Weidong Geng
Part of the Advanced Topics in Science and Technology in China book series (ATSTC)


The production of 2D cartoon animation is in essence a process of drawing a series of pictures that are smooth and temporally-coherent, and the production pipeline is traditionally decomposed into three major phases:
  1. (1)

    The extreme frames, in which the emotion, motion or color of the cartoon characters are changed rapidly, are first drawn by experienced animators in terms of the storyboard.

  2. (2)

    The key frames are then further drawn by the assistant animators on the basis of commonsense and his personal understanding of the episodes in the story.

  3. (3)

    At last all the in between frames are created in detail by the painters/inbetweeners in terms of the key frames.



Facial Expression Facial Animation Target Frame Color Transfer Production Pipeline 
These keywords were added by machine and not by the authors. This process is experimental and the keywords may be updated as the learning algorithm improves.


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Copyright information

© Zhejiang University Press, Hangzhou and Springer-Verlag Berlin Heidelberg 2010

Authors and Affiliations

  • Weidong Geng
    • 1
  1. 1.State Key Lab of CAD&CG Digital Media Technology Department College of Computer ScienceZhejiang UniversityHangzhouChina

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