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Participatory Design of the Participatory Culture: Students’ Projections of e-Learning 2.0

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Part of the book series: Communications in Computer and Information Science ((CCIS,volume 49))

Abstract

The participatory culture of Web 2.0 and the implicit empowerment of the learners have not been yet associated with participatory design projects that involve learners in the design and development of the new mediating tools. In this paper, we examine students’ projections of Web 2.0 in higher education. Ninety seven undergraduate students participated in 20 design sessions exploiting two needs’ elicitation techniques with the aim of envisioning of a course website that meets their learning particularities, that incorporates and exploits their new technological habits and which can be harmoniously situated in the daily routine of a modern, active student. 583 needs were produced and their abstract categorization is presented. Students proved that they had refined views about the elements that can render successful the next wave of e-learning applications and provided directions that can help designers and researchers in developing more informed designs. Students are the main agents of educational change and, hence, they deserve a more active and contributive role in the knowledge society.

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© 2009 Springer-Verlag Berlin Heidelberg

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Palaigeorgiou, G., Triantafyllakos, G., Tsinakos, A. (2009). Participatory Design of the Participatory Culture: Students’ Projections of e-Learning 2.0. In: Lytras, M.D., Ordonez de Pablos, P., Damiani, E., Avison, D., Naeve, A., Horner, D.G. (eds) Best Practices for the Knowledge Society. Knowledge, Learning, Development and Technology for All. WSKS 2009. Communications in Computer and Information Science, vol 49. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-04757-2_13

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  • DOI: https://doi.org/10.1007/978-3-642-04757-2_13

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-04756-5

  • Online ISBN: 978-3-642-04757-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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