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Meta-game HOLOS as a Multi-agent Decision-Making Laboratory

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Part of the Lecture Notes in Computer Science book series (LNAI,volume 5796)


A generalized version of the meta-game HOLOS for strategic decision-making processes is presented and discussed. HOLOS is a practical implementation of the proposed by R.J. Kolbusz [1] New Games’ Paradigm (NGP) – an attempt that stems from the fuzzy logic-approach to decision-making processes and makes the latter relatively simple and accessible to players. The proposed complex game system encompasses and exceeds the classic n-players game theory formula. HOLOS can be played simultaneously on multiple online arenas. It presupposes that the players’ cognitive structures are interdependent with the game structure: players can build the basic rules and agree or disagree on the importance of issues that may occur during the match. They also make the assessment and the review of the game together. The utilities of players and the definition of whether they are in the situation of conflict or cooperation may be multi-dimensional, multi-variable-dependent, and set either before or concluded after the game. An exemplary match will be shown in details.


  • meta-game
  • multi-agent decision-making process
  • heterothelic game

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  • DOI: 10.1007/978-3-642-04441-0_20
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© 2009 Springer-Verlag Berlin Heidelberg

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Kolbusz, R.J., Kotowski, R., Kasianiuk, K. (2009). Meta-game HOLOS as a Multi-agent Decision-Making Laboratory. In: Nguyen, N.T., Kowalczyk, R., Chen, SM. (eds) Computational Collective Intelligence. Semantic Web, Social Networks and Multiagent Systems. ICCCI 2009. Lecture Notes in Computer Science(), vol 5796. Springer, Berlin, Heidelberg.

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