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Enacting Collaboration via Storytelling in Second Life

  • Conference paper

Part of the Lecture Notes in Computer Science book series (LNISA,volume 5784)

Abstract

This work presents a collaborative educational game, Time2Play, developed in Second Life, which allows the creation of stories in a collaborative fashion, offering a new form of expression in education. This game is projected for children from 7 to 12 years old, enabling them to express their creativity and imagination by creating and enacting stories of their own. The proposed game can become a resource for implementing collaborative projects in school activities.

Keywords

  • Collaborative Learning
  • 3D Collaborative Virtual Environments
  • Storytelling
  • Second Life

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  • DOI: 10.1007/978-3-642-04216-4_27
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© 2009 Springer-Verlag Berlin Heidelberg

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Pereira, A., Cánepa, K., David, V., Filippo, D., Raposo, A., Fuks, H. (2009). Enacting Collaboration via Storytelling in Second Life. In: Carriço, L., Baloian, N., Fonseca, B. (eds) Groupware: Design, Implementation, and Use. CRIWG 2009. Lecture Notes in Computer Science, vol 5784. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-04216-4_27

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  • DOI: https://doi.org/10.1007/978-3-642-04216-4_27

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-04215-7

  • Online ISBN: 978-3-642-04216-4

  • eBook Packages: Computer ScienceComputer Science (R0)