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Evaluation of User’s Physical Experience in Full Body Interactive Games

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Haptic and Audio Interaction Design (HAID 2009)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 5763))

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Abstract

This paper is an evaluation of full body interactive games using Kroflič’s and Laban’s framework of Body, Space, Time and Relationship. An experiment with 8 participants playing 10 games for 20 minutes was conducted and recorded to digital video. Body, Space and Time elements have been measured using observation, motion tracking and Quantity of Motion (QoM). The results from the experiment informed the designer about the participants’ physical experience through the analysis of postures used in each game, the quality of the movement, the body parts used in the interaction, the playing area, the direction of movement, direction of gaze, tempo, dynamics and QoM. The experiment informed the designer about important issues of the user’s physical experience and proved that the method can provide useful information in the development and evaluation of full body interactive games. The theoretical work of Laban and Kroflič also proved useful for interaction and games design in the transition from desktop to full body interactive games.

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© 2009 Springer-Verlag Berlin Heidelberg

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Koštomaj, M., Boh, B. (2009). Evaluation of User’s Physical Experience in Full Body Interactive Games. In: Altinsoy, M.E., Jekosch, U., Brewster, S. (eds) Haptic and Audio Interaction Design. HAID 2009. Lecture Notes in Computer Science, vol 5763. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-04076-4_16

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  • DOI: https://doi.org/10.1007/978-3-642-04076-4_16

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-04075-7

  • Online ISBN: 978-3-642-04076-4

  • eBook Packages: Computer ScienceComputer Science (R0)

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