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Player Performance, Satisfaction, and Video Game Enjoyment

  • Christoph Klimmt
  • Christopher Blake
  • Dorothée Hefner
  • Peter Vorderer
  • Christian Roth
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5709)

Abstract

An experiment (N = 74) was conducted to investigate the impact of game difficulty and player performance on game enjoyment. Participants played a First Person Shooter game with systematically varied levels of difficulty. Satisfaction with performance and game enjoyment were assessed after playing. Results are not fully in line with predictions derived from flow and attribution theory and suggest players to (1) change their view on their own performance with its implications for enjoyment with increasing game experience and (2) to switch strategically between different sources of fun, thus maintaining a (somewhat) positive experience even when performance-based enjoyment is low.

Keywords

Video games entertainment enjoyment performance flow  attribution theory 

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Copyright information

© IFIP International Federation for Information Processing 2009

Authors and Affiliations

  • Christoph Klimmt
    • 1
  • Christopher Blake
    • 2
  • Dorothée Hefner
    • 2
  • Peter Vorderer
    • 3
  • Christian Roth
    • 3
  1. 1.Department of CommunicationJohannes Gutenberg University of MainzMainzGermany
  2. 2.Department of Journalism and Communication ResearchHanover University of Music and DramaHannoverGermany
  3. 3.Center for Advanced Media Research Amsterdam (CAMeRA)VU University AmsterdamAmsterdamThe Netherlands

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