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IFIP Conference on Human-Computer Interaction

INTERACT 2009: Human-Computer Interaction – INTERACT 2009 pp 356–359Cite as

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Playability: How to Identify the Player Experience in a Video Game

Playability: How to Identify the Player Experience in a Video Game

  • J. L. González Sánchez23,
  • N. Padilla Zea23 &
  • F. L. Gutiérrez23 
  • Conference paper
  • 5453 Accesses

  • 20 Citations

Part of the Lecture Notes in Computer Science book series (LNISA,volume 5726)

Abstract

Nowadays Video Games occupy a privileged position in the leisure and entertainment market, representing the fastest-growing industry globally. In this paper we will analyse how, in video game development, Usability alone is not sufficient to achieve the optimum Player Experience. We argue that the concept of Usability needs broadening and deepening, to embrace further attributes and properties that identify and describe the Player Experience. We present our proposed means of defining Playability, its attributes and properties and how associate them with the different elements of a video game.

Keywords

  • Playability
  • Usability
  • User Experience
  • Video Games

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References

  1. Provenzo, E.: Video kids. Harvard University Press, Cambridge (1991)

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  2. ISO 9241-11: Guidance on Usability, also issued by the International Organization for Standardization (1998)

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  3. Hassenzahl, M., Tractinsky, N.: User Experience – A Research Agenda. Behaviour and Information Technology 25(2), 91–97 (2006)

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  4. Federoff, M.: Heuristic and Usability Guidelines for the Creation and Evaluation of Fun Video Games. Master Thesis, Department of Telecommunications, Indiana University (2002)

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  5. Desuvire, H., Capñan, M., Toth, J.: Using Heuristic to Evaluate The Playability in Games. In: CHI 2004. ACM, New York (2004)

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  6. Fabricatore, C., Nussbaum, M., Rosas, R.: Playability in Action Video Games: A Qualitative Design Model. Human-Computer Interaction 17, 311–368 (2002)

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  7. Rollings, A., Morris, D.: Game Architecture and Design. Ed. New Riders Games (2003)

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  8. Salen, K., Zimmerman, E.: Rules of Play: Game Design Fundamentals. Ed. The MIT Press, Cambridge (2003)

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  9. González Sánchez, J.L., Padilla Zea, N., Gutiérrez, F.L.: From Usability to Playability: Itroduction to the Player-Centred Video Game Development Procces. In: Procedings of HCI International (Forthcoming 2009)

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Author information

Authors and Affiliations

  1. Software Engineering Department, University of Granada, E-18071, Spain

    J. L. González Sánchez, N. Padilla Zea & F. L. Gutiérrez

Authors
  1. J. L. González Sánchez
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  2. N. Padilla Zea
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  3. F. L. Gutiérrez
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Editor information

Editors and Affiliations

  1. Faculty of Media, Bauhaus University Weimar, Bauhausstr. 11, 99423, Weimar, Germany

    Tom Gross

  2. Department for Information Technology, Uppsala University, 75105, Uppsala, Sweden

    Jan Gulliksen

  3. Meraka Institute, 0001, Pretoria, South Africa

    Paula Kotzé

  4. Department of Information Science, Uppsala University, 75120, Uppsala, Sweden

    Lars Oestreicher

  5. University Paul Sabatier, 118, route de Narbonne, 31062, Toulouse Cedex, France

    Philippe Palanque

  6. Universidade Federal de Minas Gerais, Av. Antonio Carlos, 6627, Pampulha, 31270010, Belo Horizonte, MG, Brazil

    Raquel Oliveira Prates

  7. Université Paul Sabatier, 118, route de Narbonne, 31062, Toulouse Cedex, France

    Marco Winckler

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© 2009 IFIP International Federation for Information Processing

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Cite this paper

Sánchez, J.L.G., Zea, N.P., Gutiérrez, F.L. (2009). Playability: How to Identify the Player Experience in a Video Game. In: , et al. Human-Computer Interaction – INTERACT 2009. INTERACT 2009. Lecture Notes in Computer Science, vol 5726. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-03655-2_39

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  • DOI: https://doi.org/10.1007/978-3-642-03655-2_39

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-03654-5

  • Online ISBN: 978-3-642-03655-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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