Learning English through Serious Games – Reflections on Teacher and Learner Performance

  • Bente Meyer
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5670)


In this paper I am exploring the challenges of designing game-based material for language learning as a specific field of competence. The empirical context of the paper is a project on Serious Games on a Global Market Place (2007-10) in which academics work with companies to explore, build and implement game prototypes. One aspect of this research consists in analysing and developing a design for learning English through serious games ( as well as exploring how this design is used and implemented in classroom teaching and learning. We studied the use of the platform in two classes with children aged 10-11.

Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Bente Meyer
    • 1
  1. 1.Associate Professor, Department of Curriculum Research, Danish School of EducationUniversity of AarhusDenmark

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