Learning English through Serious Games – Reflections on Teacher and Learner Performance
In this paper I am exploring the challenges of designing game-based material for language learning as a specific field of competence. The empirical context of the paper is a project on Serious Games on a Global Market Place (2007-10) in which academics work with companies to explore, build and implement game prototypes. One aspect of this research consists in analysing and developing a design for learning English through serious games (www.mingoville.com) as well as exploring how this design is used and implemented in classroom teaching and learning. We studied the use of the platform in two classes with children aged 10-11.