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Engaging Kids with the Concept of Sustainability Using a Commercial Videogame-A Case Study

  • Panagiotis Tragazikis
  • Michael Meimaris
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5670)

Abstract

This paper focus on the use of a commercial game, [COTS (Commercial off-the-shelf games for learning)], as a main motivating and educating tool, to do aware kids of 11 years old about the relation, between every day actions and activities with emissions. It also intents to prove that, with the use of the game achieved a satisfied level of modified behaviour towards the concept of sustainability by changing attitudes and taking actions. Furthermore, intents to introduce a method, who is related to the efficient implementation of COTS, in primary’s school educational projects.

Keywords

COTS (Commercial off-the-shelf games for learning) DGBL (Digital Games Based Learning) Sustainability (Education for Sustainable Development) 

Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Panagiotis Tragazikis
    • 1
  • Michael Meimaris
    • 2
  1. 1.Msc in Models of Educational Planning and Development, Department of Sciences of Pre-school Education & Educational DesignUniversity of AegeanAthensGreece
  2. 2.Professor, Director of the New Technologies Laboratory in Communication, Education and the Mass Media, Faculty of Communication and Media StudiesUniversity of AthensGreece

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