Combining Activity Theory and Grounded Theory for the Design of Collaborative Interfaces

  • Christine Rivers
  • Janko Calic
  • Amy Tan
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5619)


In remote tabletop collaboration multiple users interact with the system and with each other. Thus, two levels of interaction human-computer interaction and human-human interaction exist in parallel. In order to improve remote tabletop systems for multiple users both levels have to be taken into account. This requires an in-depth analysis achieved by qualitative methods. This paper illustrates how a combination of Activity Theory and Grounded Theory can help researchers and designers to improve and develop better collaborative interfaces. Findings reported here are based on three video recordings that have been collected during a quasi-experiment.


Activity theory Grounded Theory remote tabletop collaboration methodological-design approach 


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Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Christine Rivers
    • 1
  • Janko Calic
    • 1
  • Amy Tan
    • 2
  1. 1.I-Lab Multimedia and DSP Research Group, Centre of Communications Systems and ResearchUniversity of SurreyGuildfordUnited Kingdom
  2. 2.School of Architecture, Design and the Built EnvironmentNottingham Trent UniversityUnited Kingdom

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