Advertisement

Interaction Techniques for Binding Smartphones: A Desirability Evaluation

  • Umar Rashid
  • Aaron Quigley
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5619)

Abstract

This paper reports on the use of guided interviews to evaluate the desirability of different interaction techniques for binding smartphones. We demonstrate five interaction techniques using storyboard sketches and cardboard prototypes of iPhones. The participants highlight five words from a list of adjectives that best describe their experience with each technique. For comparative evaluation, we group the highlighted adjectives for all techniques into a list of nouns and let the participants rank each technique on a 5-point Lickert scale with respect to these nouns. We discuss the implications of these results for the design of interaction techniques for smartphones.

Keywords

Ubiquitous computing spontaneous connection smartphone co-located collaboration desirability evaluation 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Ballagas, R., Rohs, M., Sheridan, J., Borchers, J.: The Smart Phone: A Ubiquitous Input Device. IEEE Pervasive Computing 5(1), 70–77 (2006)CrossRefGoogle Scholar
  2. 2.
    Benedek, J., Miner, T.: Measuring Desirability: New Methods for Evaluating Desirability in a Usability Lab Setting. In: Proc. UPA 2002 (2002)Google Scholar
  3. 3.
    Hinckley, K.: Synchronous gestures for multiple persons and computers. In: Proc. UIST 2003, pp. 149–158 (2003)Google Scholar
  4. 4.
    Hinckley, K., et al.: Stitching: Pen Gestures that Span Multiple Displays. In: Proc. AVI 2004, pp. 23–31 (2004)Google Scholar
  5. 5.
    Hardy, R., Rukizo, E.: Touch & Interact: Touch-based Interaction of Mobile Phones with Displays. In: Proc. Mobile HCI 2008, Amsertdam, Netherlands (2008)Google Scholar
  6. 6.
    Holmquist, et al.: Smart-its friends: A technique for users to easy establish connections between smart artifacts. In: Abowd, G.D., Brumitt, B., Shafer, S. (eds.) UbiComp 2001. LNCS, vol. 2201, pp. 116–122. Springer, Heidelberg (2001)CrossRefGoogle Scholar
  7. 7.
    Iwasaki, Y., Kawaguchi, N., Inagaki, Y.: Touch-and-Connect: A connection request framework for ad-hoc networks and the pervasive computing environment. In: Proc. PerCom 2003, pp. 20–29 (2003)Google Scholar
  8. 8.
    Kindberg, T., Zhang, K.: Secure Spontaneous Device Association. In: Dey, A.K., Schmidt, A., McCarthy, J.F. (eds.) UbiComp 2003. LNCS, vol. 2864, pp. 124–131. Springer, Heidelberg (2003)CrossRefGoogle Scholar
  9. 9.
    Mayrhofer, R., Gellersen, H.: Shake well before use: two implementations for implicit context authentication. In: Krumm, J., Abowd, G.D., Seneviratne, A., Strang, T. (eds.) UbiComp 2007. LNCS, vol. 4717, pp. 72–75. Springer, Heidelberg (2007)Google Scholar
  10. 10.
    Park, D.G., et al.: Tap: Touch and Play. In: Proc. CHI 2006, pp. 677–680 (2006)Google Scholar
  11. 11.
    Pering, T., Ballagas, R., Want, R.: Spontaneous marriages of Mobile Devices and Interactive Spaces. Communications of the ACM 48(9), 53–59 (2005)CrossRefGoogle Scholar
  12. 12.
    Rekimoto, J., et al.: SyncTap: An Interaction Technique for Mobile Networking. In: Proc. Mobile HCI 2003, pp. 104–115 (2003)Google Scholar
  13. 13.
    Travis, D.: Measuring satisfaction: Beyond the usability questionnaire, http://www.userfocus.co.uk/articles/satisfaction.html
  14. 14.
    Wilson, J., Rosenberg, D.: Rapid prototyping for under interface design. In: Handbook of Human-Computer Interaction, pp. 859–875 (1988)Google Scholar
  15. 15.
    Zimmerman, T.G.: Personal area networks: near-field intrabody communication. IBM Systems Journal 35(3-4), 609–617 (1996)CrossRefGoogle Scholar

Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Umar Rashid
    • 1
  • Aaron Quigley
    • 1
  1. 1.School of Computer Science & InformaticsUniversity College DublinIreland

Personalised recommendations