Integrating and Delivering Sound Using Motion Capture and Multi-tiered Speaker Placement
Creating effective and compelling soundscapes for simulations is a challenging process that requires non-traditional tools and techniques outside the scope of standard production methods. In an immersive simulation, sound is at least as important as graphics; auditory cues can be heard from behind walls, around corners, and out of the line of sight. This paper describes a novel approach to interactive 3D sound design utilizing vision-based motion capture and multi-tiered, configurable loudspeaker delivery.
KeywordsSound Design Immersive Simulation Motion Capture 3D Sound XACT
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