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Integrating and Delivering Sound Using Motion Capture and Multi-tiered Speaker Placement

  • Darin E. Hughes
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5622)

Abstract

Creating effective and compelling soundscapes for simulations is a challenging process that requires non-traditional tools and techniques outside the scope of standard production methods. In an immersive simulation, sound is at least as important as graphics; auditory cues can be heard from behind walls, around corners, and out of the line of sight. This paper describes a novel approach to interactive 3D sound design utilizing vision-based motion capture and multi-tiered, configurable loudspeaker delivery.

Keywords

Sound Design Immersive Simulation Motion Capture 3D Sound XACT 

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References

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Copyright information

© Springer-Verlag Berlin Heidelberg 2009

Authors and Affiliations

  • Darin E. Hughes
    • 1
  1. 1.Institute for Simulation & TrainingUniversity of Central FloridaOrlandoUSA

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