Abstract
Sensemaking is a deliberate effort to understand events or information, and a sketch is an exploratory graphic composition of a concept or observation. Within the architecture domain, sketching is employed during pre-design phases to create a shared understanding among clients and stakeholders. While sensemaking is highly collaborative, sketching is usually a solitary activity. This paper describes the design and evaluation of two prototype social-technical tools to support collaborative “same time, same place” sketching and sensemaking: (1) a software environment (SketchBook) that allows users to quickly generate and capture ideas; and (2) a wireless, scalable, multi-user pen interface (FireFly). When used together, these tools support simultaneous sketching, diagramming, and annotation within the same work space without traditional bottlenecks of “turn taking” by passing a single pen. This paper presents the motivation for sensemaking and sketching, and findings from a preliminary evaluation involving a design charrette with architecture students.
Chapter PDF
Similar content being viewed by others
References
Dervin, B.: Information as a User Construct: The Relevance of Perceived Information Needs to Synthesis and Interpretation. In: Glazier, J.D., Powell, R.R. (eds.) Qualitative Research in Information Management, Englewood, CO, Libraries Unlimited, pp. 61–84 (1983)
Weick, K.: Sensemaking in Organizations. Sage Publications, Thousand Oaks (1995)
Weick, K.E., Sutcliffe, K.M.: Organizing and the Process of Sensemaking. Organization Science 16(4), 409–421 (2005)
Hutton, R., Klein, G., Wiggins, S.: Designing for Sensemaking: a Macro-cognitive Approach. In: CHI 2008 Sensemaking Workshop, Florence, IT, April 6 (2008), http://dmrussell.googlepages.com/sensemakingworkshoppapers
Lawson, B.: How Designers Think: The Design Process Demystified. Architectural Press, Oxford (2007)
Pena, W.: Problem Seeking. Wiley, Hoboken (2001)
Zeisel, J.: Inquiry by Design. W.W. Norton, New York (2005)
Schön, D.A.: The Reflective Practitioner: How Professionals Think in Action. Temple Smith, London (1983)
Kohn, S.: Experiment in Planning an Urban High School: The Baltimore Charrette. Educational Facilities Laboratories, New York (1969)
Lennertz, B., Lutzenhiser, A., Failor, T.: An Introduction to Charrettes. National Charrette Institute, http://www.charretteinstitute.org/resources/files/charrettes_pcj_article.pdf
National Charrette Institute (NCI) website, http://www.charretteinstitute.org
SketchUp website, http://www.sketchup.com
Skencil website, http://www.skencil.org
iSketch website, http://www.isketch.net
Swarmsketch website, http://www.swarmsketch.com
Mitsubishi Electronic Research Laboratory (MERL) UbiTable: http://www.merl.com/projects/UbiTable
Perceptive Pixel website, http://www.perceptivepixel.com
Schön, D.A.: The Design Studio: An Exploration of its Traditions and Potential. RIBA Publications, London (1985)
Giaccardi, E., Fischer, G.: Creativity and Evolution: A Metadesign Perspective. Digital Creativity 19(1), 19–32 (2008)
Author information
Authors and Affiliations
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2009 Springer-Verlag Berlin Heidelberg
About this paper
Cite this paper
Sullivan, J., Banasiak, M., Messick, C., Rimey, R. (2009). Social-Technical Tools for Collaborative Sensemaking and Sketching. In: Jacko, J.A. (eds) Human-Computer Interaction. Interacting in Various Application Domains. HCI 2009. Lecture Notes in Computer Science, vol 5613. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02583-9_67
Download citation
DOI: https://doi.org/10.1007/978-3-642-02583-9_67
Publisher Name: Springer, Berlin, Heidelberg
Print ISBN: 978-3-642-02582-2
Online ISBN: 978-3-642-02583-9
eBook Packages: Computer ScienceComputer Science (R0)