Abstract
While interactive virtual humans are becoming widely used in education, training and delivery of instructions, building the animations required for such interactive characters in a given scenario remains a complex and time consuming work. One of the key problems is that most of the systems controlling virtual humans are mainly based on pre-defined animations which have to be re-built by skilled animators specifically for each scenario. In order to improve this situation this paper proposes a framework based on the direct demonstration of motions via a simplified and easy to wear set of motion capture sensors. The proposed system integrates motion segmentation, clustering and interactive motion blending in order to enable a seamless interface for programming motions by demonstration.
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Huang, Y., Kallmann, M. (2009). Interactive Demonstration of Pointing Gestures for Virtual Trainers. In: Jacko, J.A. (eds) Human-Computer Interaction. Novel Interaction Methods and Techniques. HCI 2009. Lecture Notes in Computer Science, vol 5611. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-02577-8_20
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DOI: https://doi.org/10.1007/978-3-642-02577-8_20
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