Abstract
In this paper, we discuss the process of analysis and design of a user interface to support dialogue and negotiation between players of participatory simulations. The underlying context is an interdisciplinary project, named SimParc [8], about participatory management of protected areas for biodiversity conservation and social inclusion. This project is inspired by the ComMod MAS/RPG approach [6] and by recent proposals for software support for distributed role playing games, such as those by Guyot [14] and by Adamatti [1]. In this paper, we focus on the analysis and design of a user interface to ease and structure dialogue and negotiation between players, using a methodology based on semiotic engineering. Our main objective is to try to find a good balance between the necessary structuring and the spontaneity of dialog and negotiation.
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Vasconcelos, E., Briot, JP., Irving, M., Barbosa, S., Furtado, V. (2009). A User Interface to Support Dialogue and Negotiation in Participatory Simulations. In: David, N., Sichman, J.S. (eds) Multi-Agent-Based Simulation IX. MABS 2008. Lecture Notes in Computer Science(), vol 5269. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-01991-3_10
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DOI: https://doi.org/10.1007/978-3-642-01991-3_10
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