Abstract
Software Product Line Engineering (SPLE) promises to lower the costs of developing individual applications as they heavily reuse existing artifacts. Besides decreasing costs, software reuse achieves faster development and higher quality. Traditionally, SPLE favors big design upfront and employs traditional, heavy weight processes. On the other hand, agile methods have been proposed to rapidly develop high quality software by focusing on producing working code while reducing upfront analysis and design. Combining both paradigms, although is challenging, can yield significant improvements.
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References
Clements, P., Northrop, L.: Software Product Lines: Practices and Patterns. Addison-Wesley, Reading (2002)
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© 2009 Springer-Verlag Berlin Heidelberg
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Ghanam, Y., Cooper, K., Abrahamsson, P., Maurer, F. (2009). XP Workshop on Agile Product Line Engineering. In: Abrahamsson, P., Marchesi, M., Maurer, F. (eds) Agile Processes in Software Engineering and Extreme Programming. XP 2009. Lecture Notes in Business Information Processing, vol 31. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-01853-4_37
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DOI: https://doi.org/10.1007/978-3-642-01853-4_37
Publisher Name: Springer, Berlin, Heidelberg
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