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Artificial Nature: Immersive World Making

  • Conference paper

Part of the Lecture Notes in Computer Science book series (LNTCS,volume 5484)

Abstract

Artificial Nature is a trans-disciplinary research project drawing upon bio-inspired system theories in the production of engaging immersive worlds as art installations. Embodied world making and immersion are identified as key components in an exploration of creative ecosystems toward art-as-it-could-be. A detailed account of the design of a successfully exhibited creative ecosystem is given in these terms, and open questions are outlined.

Keywords

  • Creative Ecosystems
  • Generative Art
  • Aesthetics
  • Bio- inspired
  • Art-as-it-could-be
  • Computational Sublime

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  • DOI: 10.1007/978-3-642-01129-0_68
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© 2009 Springer-Verlag Berlin Heidelberg

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Wakefield, G., Ji, H.(. (2009). Artificial Nature: Immersive World Making. In: , et al. Applications of Evolutionary Computing. EvoWorkshops 2009. Lecture Notes in Computer Science, vol 5484. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-642-01129-0_68

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  • DOI: https://doi.org/10.1007/978-3-642-01129-0_68

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-642-01128-3

  • Online ISBN: 978-3-642-01129-0

  • eBook Packages: Computer ScienceComputer Science (R0)