Lies and Seductions

  • Petri Lankoski
  • Tommi Horttana
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5334)

Abstract

Lies and Seductions is a computer game in which a player controls Abby, a character on a wager to seduce a rock star who has promised to stay a virgin until marriage. The game is loosely based on the story of Les Liaisons dangereuses(Dangerous Liaisons). The game is a design experiment exploring how to use social relations, seduction, and tragedy as meaningful gameplay content.

Keywords

Computer game social interaction seduction 

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References

  1. 1.
    Björk, S., Holopainen, J.: Patterns in Game Design. Charles River Media, Hingham (2005)Google Scholar
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    Lankoski, P.: Goals, Affects, and Empathy in Games. In: Philosophy of Computer Games. Reggio Emilia, Italy (2007)Google Scholar
  3. 3.
    Lankoski, P., Björk, S.: Gameplay Design Patterns for Believable Non-Player Characters. In: Situated Play. Digra Japan, Tokyo (2007)Google Scholar
  4. 4.
    Lankoski, P., Björk, S.: Gameplay Design Patterns for Social Networks and Conflicts. In: GDTW 2007. John Moores University, Liverpool (2007)Google Scholar
  5. 5.
    Lankoski, P., Horttana, T., Gustaffson, N., et al.: Lies and Seductions (2008)Google Scholar
  6. 6.
    Unity Technologies: UNITY: Game Development Tool, www.unity3d.com

Copyright information

© Springer-Verlag Berlin Heidelberg 2008

Authors and Affiliations

  • Petri Lankoski
    • 1
  • Tommi Horttana
    • 2
  1. 1.University of Art and Design HelsinkiHelsinkiFinland
  2. 2.Helsinki University of TechnologyTKKFinland

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