Abstract
In this paper we address the issue of how to transform a set of actions and behaviors generated by autonomous characters into a meaningful and interesting story. To do that, we consider the issues involved in developing an architecture that is generic enough to be applied to entertainment/educational applications that convey stories through the interactions between intelligent graphical characters and a user. As such, issues in organizing the emergent content are discussed and a generic story facilitator (a kind of game master) is described. Finally two storytelling applications that use the architecture are described demonstrating the generality of the approach.
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Figueiredo, R., Brisson, A., Aylett, R., Paiva, A. (2008). Emergent Stories Facilitated. In: Spierling, U., Szilas, N. (eds) Interactive Storytelling. ICIDS 2008. Lecture Notes in Computer Science, vol 5334. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89454-4_29
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DOI: https://doi.org/10.1007/978-3-540-89454-4_29
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