Steps towards a Generic Interface between Interactive Storytelling Applications and Character Animation Engines

  • Sebastian A. Weiß
  • Florian Berger
  • Alexander Marbach
  • Wolfgang Müller
Conference paper

DOI: 10.1007/978-3-540-89454-4_15

Part of the Lecture Notes in Computer Science book series (LNCS, volume 5334)
Cite this paper as:
Weiß S.A., Berger F., Marbach A., Müller W. (2008) Steps towards a Generic Interface between Interactive Storytelling Applications and Character Animation Engines. In: Spierling U., Szilas N. (eds) Interactive Storytelling. ICIDS 2008. Lecture Notes in Computer Science, vol 5334. Springer, Berlin, Heidelberg

Abstract

We present first results for the development of a general interface to believable agents. Central element of our approach is CharanisML, a character animation system meta language, which draws from a number of previous proposals for the description of interactive 3D content. To demonstrate the general character of this interface, we implemented two different clients in 2D and 3D that are able to interpret CharanisML. These clients may be adapted as animation engines for interactive digital storytelling engines like Scenejo. Using CharanisML it is possible for an author to control characters independently from both, storytelling engines and two or three-dimensional representations.

Keywords

Embodied conversational agents interactive digital storytelling behavioral animation animation language CharanisML 2D 3D Scenejo 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

Copyright information

© Springer-Verlag Berlin Heidelberg 2008

Authors and Affiliations

  • Sebastian A. Weiß
    • 1
  • Florian Berger
    • 1
  • Alexander Marbach
    • 1
  • Wolfgang Müller
    • 1
  1. 1.PH WeingartenUniversity of Education, Media Education and Visualization Group (MEVis)WeingartenGermany

Personalised recommendations