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A Surround Display Warp-Mesh Utility to Enhance Player Engagement

  • Charles Henden
  • Erik Champion
  • Ralf Muhlberger
  • Jeffrey Jacobson
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5309)

Abstract

Surround displays are used in simulation, training, and other applications based on virtual worlds. A wide-view display engages the viewer’s peripheral vision, providing a more accurate view of the virtual world and therefore a heightened sense of immersion. However, most commercially available surround displays are expensive and complex. We developed a low-cost alternative, which uses a standard digital projector, a hemispherical mirror, and any roughly spherical or cylindrical screen. The software can handle irregular surfaces and will be open-sourced in the next release of the CaveUT/VRGL freeware. We also conducted a pilot study comparing game play in our prototype and game play with a standard desktop monitor. Players using the surround display reported significantly shorter (P = 0.0051) perceived duration of time during play. Reduced awareness of the passage of time during game play was positively correlated with greater engagement and enjoyment.

Keywords

Virtual Environments Virtual Reality Immersion Spherical Mirror Projection Dome Projection CaveUT VRGL Surround Gaming Virtual Reality Warp-Mesh Texture-Mesh 

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Copyright information

© IFIP International Federation for Information Processing 2008

Authors and Affiliations

  • Charles Henden
    • 1
  • Erik Champion
    • 2
  • Ralf Muhlberger
    • 1
  • Jeffrey Jacobson
    • 3
  1. 1.School of Information Technology and Electrical EngineeringThe University of QueenslandSt LuciaAustralia
  2. 2.College of Fine ArtsUniversity of New South WalesSydneyAustralia
  3. 3.PublicVRJamaica PlainUSA

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