Abstract
Computer games have a long history as entertainment media, but their use for educational or political communication is relatively recent. This paper explores the use of computer games as news media. Newsgames are computer games used to participate in the public sphere with the intention of explaining or commenting on current news. The paper provides a set of concepts for analyzing newsgames, based on public service theory. The paper expands this analytical approach with a reflection on game design methodologies for creating newsgames.
Keywords
- Newsgames
- Serious Games
- Public Service Theory
- Procedural Rhetorics
- Political Games
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© 2008 IFIP International Federation for Information Processing
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Sicart, M. (2008). Newsgames: Theory and Design. In: Stevens, S.M., Saldamarco, S.J. (eds) Entertainment Computing - ICEC 2008. ICEC 2008. Lecture Notes in Computer Science, vol 5309. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89222-9_4
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DOI: https://doi.org/10.1007/978-3-540-89222-9_4
Publisher Name: Springer, Berlin, Heidelberg
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