Skip to main content

Immersion, the Greatest Hook

  • Conference paper
  • 1773 Accesses

Part of the Lecture Notes in Computer Science book series (LNISA,volume 5309)


People play certain genres of video games for definitive reasons. The underlying phenomenon of these manifested reasons, and the source of ”hooking” a player to a game, is Game/World Immersion. Immersion, therefore, is the single most important factor as to why people play certain genres of video games. The various elements that are present in such games, such as audio or visual, are there to create the sense of immersion and are the building blocks of it.


  1. Woyach, S.: Immersion Through Video Games. Illumin 9(ii)

    Google Scholar 

  2. Taylor, L.: When Seams Fall Apart Video Game Space and the Player. Game Studies, the international journal of computer game research 3(2)

    Google Scholar 

Download references

Author information

Authors and Affiliations


Editor information

Editors and Affiliations

Rights and permissions

Reprints and Permissions

Copyright information

© 2008 IFIP International Federation for Information Processing

About this paper

Cite this paper

Qureshi, F. (2008). Immersion, the Greatest Hook. In: Stevens, S.M., Saldamarco, S.J. (eds) Entertainment Computing - ICEC 2008. ICEC 2008. Lecture Notes in Computer Science, vol 5309. Springer, Berlin, Heidelberg.

Download citation

  • DOI:

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-89221-2

  • Online ISBN: 978-3-540-89222-9

  • eBook Packages: Computer ScienceComputer Science (R0)