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Immersion, the Greatest Hook

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Part of the Lecture Notes in Computer Science book series (LNISA,volume 5309)

Abstract

People play certain genres of video games for definitive reasons. The underlying phenomenon of these manifested reasons, and the source of ”hooking” a player to a game, is Game/World Immersion. Immersion, therefore, is the single most important factor as to why people play certain genres of video games. The various elements that are present in such games, such as audio or visual, are there to create the sense of immersion and are the building blocks of it.

References

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  2. Taylor, L.: When Seams Fall Apart Video Game Space and the Player. Game Studies, the international journal of computer game research 3(2)

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© 2008 IFIP International Federation for Information Processing

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Qureshi, F. (2008). Immersion, the Greatest Hook. In: Stevens, S.M., Saldamarco, S.J. (eds) Entertainment Computing - ICEC 2008. ICEC 2008. Lecture Notes in Computer Science, vol 5309. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-540-89222-9_3

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  • DOI: https://doi.org/10.1007/978-3-540-89222-9_3

  • Publisher Name: Springer, Berlin, Heidelberg

  • Print ISBN: 978-3-540-89221-2

  • Online ISBN: 978-3-540-89222-9

  • eBook Packages: Computer ScienceComputer Science (R0)