Dome Displays for Educational Games and Activities in the Museum and on the Road

  • Kerry Handron
  • Jeffrey Jacobson
Conference paper
Part of the Lecture Notes in Computer Science book series (LNCS, volume 5309)


The immersive Earth Theater at Carnegie Museum of Natural History (CMNH) uses CaveUT and the Unreal Engine for real time virtual tours as part of public and educational programming. Research conducted comparing the theater with desktop displays shows immersion is a powerful tool, helping people create more connections. Content builds on the museum’s strengths and includes dinosaurs, an Egyptian temple and a Seneca village. CMNH has tremendous expertise in traditional tours, combining skills of storytelling, communication, leading group dynamics, timing and humor to convey and contextualize the topics. This background is just as critical to great virtual tours as the beautiful, complex and natural graphics.


CaveUT DomeUT Earth Theater Educational Games Informal Education Dome Portable Egypt Oviraptor Dinosaur Virtual Reality Mixed Reality Unreal Tournament Unreal Engine Immersive Tour Constructivist 


  1. 1.
    Jacobson, J., Lewis, L.: Game Engine Virtual Reality with CaveUT. IEEE Computer 38, 79–82 (2005), CrossRefGoogle Scholar
  2. 2.
    Jacobson, J., Holden, L.: The Virtual Egyptian Temple. In: World Conference on Educational Media, Hypermedia & Telecommunications (ED-MEDIA), Montreal, Canada (2005e),
  3. 3.
    Elumenati (2008),
  4. 4.
    Jacobson, J.: Ancient Architecture in Virtual Reality; Does Immersion Really Aid Learning? Doctoral Thesis, School of Information Science, University of Pittsburgh, Pennsylvania, USA (2008),

Copyright information

© IFIP International Federation for Information Processing 2008

Authors and Affiliations

  • Kerry Handron
    • 1
  • Jeffrey Jacobson
    • 2
  1. 1.Carnegie Museum of Natural HistoryPittsburghUSA
  2. 2.PublicVRJamaica PlainUSA

Personalised recommendations