Bateman, C., Boon, R.: 21st Century Game Design. Charles River Media, Massachusetts (2005)
Google Scholar
Bogost, I.: Persuasive Games. The Expressive Power of Videogames. The MIT Press, Massachusetts (2006)
Google Scholar
Caillois, R.: Man, Play and Games. Translated by Meyer Barash. University of Illinois Press, Urbana (1958/2001)
Google Scholar
Carnagey, N.L., Anderson, C.A., Bushman, B.J.: The effect of video game violence on physiological desensitization to real-life violence. Journal of Experimental Psychology (2006)
Google Scholar
Feezell, R.: Sport, play, and ethical reflection. University of Illinois Press, Urbana (2004)
Google Scholar
Floridi, L., Sanders, J.: Internet Ethics: the Constructionist Values of Homo Poieticus. In: Cavalier, R. (ed.) The Impact of the Internet on Our Moral Lives, New York, SUNY (2005)
Google Scholar
Floridi, L., Sanders, J.: Levellism and the Method of Abstraction, Information Ethics Group Research Report (2004a),
http://www.philosophyofinformation.net/pdf/latmoa.pdf
Floridi, L., Sanders, J.: On the Morality of Artificial Agents. Minds and Machines 14(3), 349–379 (2004b)
CrossRef
Google Scholar
Floridi, L.: On the Intrinsic Value of Information Objects and the Infosphere. Ethics and Information Technology 4(4), 287–304 (2003a)
CrossRef
Google Scholar
Floridi, L.: Two Approaches to the Philosophy of Information. Minds and Machines 13(4), 459–469 (2003b)
CrossRef
Google Scholar
Funk, J.B., Baldacci, B., Heidi, Pasold, Tracie, Baumgardner, Jennifer: Violence exposure in real-life, video games, television, movies, and the internet: is there desensitization? Journal of Adolescence 27, 23–29 (2004)
CrossRef
Google Scholar
Gadamer, H.G.: Truth and Method (1975); Translated by Weinsheimer, J., Marshall, D.G. Continuum, New York (2004)
Google Scholar
Huizinga, J.: Homo Ludens. The Beacon Press, Boston (1950)
Google Scholar
Juul, J.: A Certain Level of Abstraction. In: Proceedings of the III DiGRA Conference (2007)
Google Scholar
Juul, J.: Half-Real. Video Games between Real Rules and Fictional Worlds. The MIT Press, Massachusetts (2005)
Google Scholar
Latour, B.: Where are the Missing Masses? - the Sociology of a Few Mundane Artifacts. In: Bijker, W., Law, J. (eds.) Shaping Technology/Building Society, pp. 225–258. The MIT Press, Massachusetts
Google Scholar
Norman, D.: The Design of Everyday Things. Perseus, New York (2002)
Google Scholar
Salen, Katie, Zimmerman, Eric: Rules of Play. Game Design Fundamentals. The MIT Press, Massachusetts (2004)
Google Scholar
Suttton-Smith, B.: The Ambiguity of Play. Harvard University Press, Cambridge (1997)
Google Scholar
Weisfeld, M.: The Object Oriented Thought Process. Sams Publishing, Indianapolis (2000)
Google Scholar